One of the core contributors of the modern, community-driven pygame fork. It's a Python library for multimedia applications, built on top of SDL. It is mainly written in C and so uses the Python C API to leverage the power of C to do all the heavey lifting. I have submitted numerous pull requests implementing various new features, optimizing existing ones, and fixing bugs. I also ocasionally review pull requests made by others to continue driving the development of the library forward.
Lead contributor of a collection of a bunch of well-crafted pygame examples compatible with running in the browser. The examples follow best practices and are reviewed by seasoned pygame users to ensure example quality.